Progress video - 26 October 2026. Twenty-one minutes in the closed alpha as it stands today: logging in, Marsmain Colony and its depot, gear and bags, hoverboards, and the open wastes beyond. Open the video on its own (MP4, 1 GB).
Conquest Of Man is in closed alpha: one persistent world, a dedicated server, and a growing list of systems that already work together. Here is where it stands.
Pistol and carbine with magazines, reloads and burst-firing enemies. Six enemy types from level 2 Scavengers to level 40 Dust Reavers, in camps around the colony and in the wilds - the further you go from home, the deadlier it gets. Enemies respawn, chase and give up, and drop loot only the killer may search at first.
Levels 1 to 60. Six abilities - Strength, Agility, Stamina, Intelligence, Psychic, Perception - and skills fed by them, Anarchy Online style: Run Speed, Pistol, Rifle, Aiming, Mining, Electronics, and Hacking and Robotics from level 5. Gear can be used from 80% of its requirements ("over-equipping"), weaker until you grow into it.
Your pack stays in your body where you fell - yours alone for 48 hours, then anyone's. Death costs XP. New pilots get help: a tractor beam on the multitool to tow your body out of danger, and recovery drones to bring it home.
Hover transports and hoverboards you own: deploy them from your pack, fly them, store them. Your crew can ride and drive them. Hulls take damage; a wreck throws its crew out and spills its cargo in crates around the crash.
Talk to Heron Ore-Ah in the colony for work: mining contracts, raider bounties and hunting jobs, some of them repeatable. Hand ore over by dragging it from your pack. Rewards in credits, COM tokens and XP.
Mining under fire, an ore depot, a ledger that tracks every credit, and Bob's Vehicles for transports and hoverboards. Healing units, ammunition, weapon add-ons and modules that permanently change your gear.
Persistent crews of up to eight with leaders and officers, crew tags on names, shared craft and shared loot rights. Chat with Local, Zone, World and Crew channels, and whispers.
A Mars landscape of ice fields, plateaus and lakebeds around Marsmain Colony, ore deposits that move, safe zones, and day-one persistence: everything you carry, own and earn is saved.
A web panel for the team: items and their stats, players, ranks, accounts and an audit log of every staff action - so testing can be fixed and tuned between play sessions.
Everything here is work in progress and will change - that is what the alpha is for.